My favorite video game will always be The Legend of Zelda. It even rivals Mario Party and Mario Kart which fall in the second and third slots. As fun as they may be, they do not even rival the Zelda games. When I was in middle school, my brother got me into playing video games, particularly The Legend of Zelda: Ocarina of Time. I played this game for an hour everyday after school until I beat it. You may think that this is antisocial behavior, and perhaps it was, but my little Juli self needed the distraction.
Life was hard for shy little me during middle school. This game gave me an outlet that made me feel better about myself. Whenever I beat a level I felt accomplished and proud.
The game taught me persistence and patience. Whenever you died you had to start at the beginning of that level, even if you died near the end. I would sometimes become annoyed but then I would attack the level with a new determination. I believe that playing video games, especially the Legend of Zelda games, contributed to my ability to stay on task and persist even when things became difficult and tedious.
This video game helped me learn. Many of the levels involved games that used observation and problem solving to get to the next level. The levels contained long puzzles which involved memorizing and mental exercises. It taught me to think quickly and strategically.
The story line of Legend of Zelda games usually involve acts of kindness. The main character, Link, is fighting to rescue a princess and to save the people of Hyrule. Along the way, Link is often asked to help people with their difficulties. He puts aside his rescuing quest to assist various people in the land from finding chickens to saving lives. Zelda games are filled with prosocial acts. The newest Zelda game includes awards for kindness called gratitude crystals. When Link does something nice for someone, a gratitude crystal appears before them. You collect these as the game goes along. Once you get a certain amount of crystals, you receive an award.

I love playing this game because of all the wonderful prosocial acts. It might be considered an aggressive prosocial game, but I believe that the acts of violence committed do not negatively influence the player.
If you are going to play any kind of one-player video game. I'd recommend the Legend of Zelda games.




